[Last revised: Thu Jul 29 12:16:13 EDT 1999 ]
Once you've got your Internet connection, follow the instructions below for your type of computer:
It should not surprise you to learn that while Windows comes with a Telnet client (called 'TELNET'), it doesn't work. There are however plenty of Telnet clients that do work, that you can download from the usual places on the web.
Several players have strongly recommended Mark Watkins' BobGrid, a Java-based front-end for DOoMs that goes far beyond any Telnet client. I can't personally recommend it, as depending on your board configuration, you might be fooled into thinking that you were playing a copyrighted and trademarked crossword game, instead of a completely generic crossword game.
Bob Felt enthusiastically recommends Pueblo. I've looked at MUTT Lite and it seems useable. (Use the TINY.MUT connection script.) Some people have recommended AVPlay and zMud instead. Carl Barish has reviewed several Windows clients and their usefulness for connecting to DOoM servers on his home page. Yaegar's MUD Client Page lists several Windows clients. There are also client reviews in the Crossword Games Pro mailing list archive. Pick whichever one you like, and follow the instructions that come with it.
Whichever one you pick, there's a good chance you'll need a utility called WinZip to unpackage what you download. Click on the word WinZip in the previous sentence to download a copy of WinZip.
login: prompt?login: prompt. If you do, it's because
you didn't specify the port number when you telnetted, and have been
connected to the default login port instead of the DOoM. On a Unix
system, you can just type the port number after the address, separated
by a space. If you have a web browser, try pointing it at the URLs shown
above.
who list as
a numbered connector. If you have a password, you can use
the connect command to log on at this point. If you don't,
you can still browse the online help files (type: help intro),
look at games in progress (type: look bd_poslfit), talk with
people, and do just about anything except move out of the login area or
play a game.
To request a password, you need to use the request command. For example, I would type:
request poslfit poslfit@gmail.com John J. Chew, III
to request a password for myself (John J. Chew, III) if I wanted
to be known online as poslfit. If my request were
approved, my password would be e-mailed to the address I gave,
poslfit@gmail.com in a day or two.
Do not type poslfit@gmail.com when you type
the request command yourself. If you don't type your
own address, I won't be able to send you your password, nor will I be
able to send you a note asking for a correction, because I won't have
your address. This may seem obvious to 95% of you, but sadly enough,
5% of requests do in fact make this mistake, and another 5% make some
other sort of error in the e-mail address they provide.
If you are an expert player, request your password on MarlDOoM first, then e-mail me to have your password activated on PoslDOoM too.
TCP/IP Address... from the Configure menuwww.math.utoronto.ca as your Host.7776 as your Port.OK.Communication... from the Configure menuLocal echo.OK.Save from the File menu and save your
settings. From now on, open that document to connect to MarlDOoM.Login
macro to send co $p $n\n, enter your name and password
under Preferences... and don't forget to resave the settings.
However, for some time now, Hasbro has apparently tolerated the existence of generic crossword game software, that is, software that allows the user to play any of a variety of crossword games (including Scrabble®) depending on how the user chooses to configure such things as tile distribution, tile values and board layout. For this reason, DOoM servers are properly referred to as crossword game servers, and it is up to each individual user to decide whether or not to violate Hasbro's rights.
For more information about Scrabble®, see the FAQ.
join bd_yourname
to go to where it is. For example, if your name is poslfit,
you should type join bd_poslfit.
If you're not already carrying your board (type look me),
go to where it is as described in the previous section, take
it, go to a room and drop it.
For example, if your ratings multiplier is 20 and you beat someone rated 148 points below you, you gain 20 * ( 1 - 0.7 ) = 6 ratings points.
Your ratings multiplier depends on the number of games that you have played and on your rating, as follows:
games played
1-5 6-10 11-25 26-49 50+
1-1799 n/a 100 50 30 20
player 1800-1999 n/a 100 50 24 16
rating 2000+ n/a 100 50 15 10
Because a long interval sometimes elapses between an individual player's rated games and a player's strength can improve substantially in the interim, the NSA uses what are known as `acceleration points'. If over the course of a tournament a player earns more than five points per game played, the player earns a bonus amounting to the excess points. For example, if the system would otherwise award you seventy points for your performance in a six game tournament, you get 70 - 6 * 5 = 40 acceleration points for a total of 110 points. Furthermore, everyone who has the misfortune to play you gets so-called `feedback points' as compensation, amounting to one twentieth of your acceleration points for each game that they played with you. In the preceding example, an opponent that played you three times in the tournament would receive 3 * (40 / 20) = 6 feedback points. Note that you do not lose acceleration points when you lose a lot of ratings points in a tournament.
The NSA also updates ratings after each tournament (or occasionally midway through a huge tournament) rather than after each game. This probably results in more abrupt changes in individual ratings.
I have a spreadsheet that calculates ratings which has been able to reproduce NSA results about half the time, and is accurate to within a point or two the rest of the time. I would be interested to hear if anyone can account for the remaining discrepancies.
poslfit@gmail.com
when you first receive your DOoM password, and e-mail again whenever it changes
changes. In each message, please include your name online, your name as it
appears in the NSA member list, your new rating, and the date of the tournament
in which you earned it. I also appreciate it greatly when at least one online
player attending each tournament sends a list of the new ratings for all the
online players that attended that tournament, as it saves me time and effort.
If your NSA rating is at least 1600, you are eligible to play on
PoslDOoM. If
you qualify but don't yet have a password, please e-mail me a note,
again at poslfit@gmail.com.
Have the losing player (or the higher-rated player, if a tie) e-mail me at
poslfit@gmail.com
with the following information:
look poslfit) to see their
e-mail address. There may not be one, if they don't want you to know.
Then send them e-mail.