help play5 (continued from `help play4') Anyone can say `track' at any time to see what tiles haven't been played yet, or `time' to see the current score and clock in a compact form. The main difference between DOoM play and club play IRL is that here the actions of hitting the clock and drawing the tiles are necessarily combined into one. Therefore, challenges are allowed after tiles have been drawn, but in the event of a successful challenge, drawn tiles are revealed. A smaller difference is that the system takes care of scoring and tile tracking, giving both players a slight time advantage compared to RL. On the other hand, network connectivity problems and lag can cause problems not often seen IRL. If you opponent suddenly disconnects, it is considered courteous to pause their clock. See also: play1 play2 play3 play4